![]() ![]() While it’s just a vessel to level up your characters, the series of matches you’ll undergo are varied and the rewards are bountiful, that you’ll want to keep fighting through them all. So there does need to be some consideration given there. When creating your character, you’ll slot them into this mold, which also dictates how tall an individual can be. The whole game centers around five classes of wrestlers: brawler, all-arounder, powerhouse, technician, high-flyer. This is fine for the most part, but still a little disappointing. Creating a wrestler offers limited options, from the look to how they dress. Or, you can spend real money to buy all the points they need to be leveled up. Every created wrestler starts off basic, but as you fight more, you can eventually earn everything to bring them to the top. It’s a massive tree of fights, but gives you a journey that the exhibition mode can’t really compete with. The Battleground Challenge is where you take your created wrestlers through a long series of matches to unlock skill points to invest into your characters, and unlock other rewards. It’s a fun experience, if nothing else to see Stone Cold Steve Austin wearing an alligator hat. From there, it’s about an eight hour campaign playing as each of the recruits as they make a name for themselves in the WWE, essentially in their own backyard. Once Paul Heyman and Stone Cold start assembling wrestlers from across the globe, they start calling this brand “Battlegrounds”, as its this upstart and grassroots kind of thing. Now, this isn’t to be confused with the WWE PPV of nearly the same name. However, the art is really well done and normally I complain about these sort of things, but it works here. They aren’t voiced, narrated, or feature any kind of motion. These interactions are told through static, comic book style cutscenes. ![]() The campaign sees legendary manager, Paul Heyman reaching out to Stone Cold Steve Austin for recruiting wrestlers with attitude based on an idea that Vince McMahon greenlit. There’s two main tracks for WWE 2K BATTLEGROUNDS, the Campaign and Battleground Challenge. It’s not enough to deter for what’s enjoyable game that lands a little more than it misses. WWE 2K BATTLEGROUNDS has a surprising amount of depth, but not without a few botches along the way. Fun is at the forefront, and there’s a strong emphasis on an arcade brawler type of game over the mainline game’s simulation aspects of wrestling. It’s not a complex game by design, and allows anyone to pick it up and play. You’ll play as caricatures of WWE’s past and present performing exaggerated movesets in extravagant arenas. WWE 2K BATTLEGROUNDS is a first of its kind, that does for wrestling like what Saber Interactive’s own NBA 2K Playgrounds 2 did for basketball. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |